WWE Smackdown vs. Raw 2010
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The Best Wrestling Game Ever On The PS2? |
| Review Date: October 21, 2009 |
| Reviewer: R. Anthony, Baltimore, MD USA |
| WWE Smackdown Vs. Raw 2010 builds nicely on the 2009 edition and has made some key additions. The Royal Rumble match has always been a favorite of mine and this year there are several new ways to eliminate your opponents. With some characters you can incorporate your finisher into an elimination. The wrestlers entering and leaving the Rumble match are displayed in a much more realistic way than in previous versions of the game. A lot of move animations have been redone such as moves off the top rope, irish whips, taunts, and entrances. Most of the bumps that are taken look more realistic than last year, and they weren't bad before. The commentary is the best it's ever been in a game. Of course it can be annoying at times but at least they are calling the action accurately and with good timing. The roster is stronger than it has been in several years including the return of Legends (not many, but Very significant ones i.e. Stone Cold and The Rock). I haven't gotten far into the storylines but there is so much to customize in this game such as Create-a-Superstar, moves, and the actual stories. You can use your created wrestler in the Road To Wrestlemania mode. The presentation and detail of the game are tremendously strong as well. It will take time to determine exactly how good this game is compared to its predecessors. But the fact that this caliber game is still being made for the PS2 gives hope to those trying to avoid the costs of current generation gaming. |
Just Plain All Out Fun! |
| Review Date: October 26, 2009 |
| Reviewer: Patricia Laverty, |
| Stamina. It's a term that is incredibly relevant to everything related to the wonderful world of WWE. It's the difference between mid-card and main event, the change from jobber to superstar, and the proof that longevity breeds a successful career. Take a look at Shawn Michaels, The Undertaker, and even Triple H just to name a few. After being in the industry for years upon years, they still pull out all the stops, put their bodies on the line and keep on doing it for the fans. The WWE Smackdown franchise is the video game equivalent, and with sequels now in the double figures spanning three generations of consoles, we're very pleased to say that the 2010 edition of WWE Smackdown vs. Raw is indeed one of the best wrestling games not only of the series, but of all time.
Why, do you ask? Creativity. Creative freedom oozes out of WWE Smackdown vs. Raw 2010 in a way never seen before; sure, you've always been able to create your own superstars and recently even create your own finishers, modify the roster and so on. Hardcore wrestling fans have always been wanting just that little bit more, and that little bit more ladies and gentlemen is the ability to create your own story lines. How many times have you sat down with your mates and discussed what you think should happen with superstar interactions and the week-to-week narrative, discussing who deserves a push and contemplating possibilities for serious character development? We've done it endlessly over the many years we've been watching WWE, and the ability to put it all there on the screen in front of us and watch our work play out in front of our very eyes is, quite frankly, all kinds of awesome. From the incredibly detailed Create-a-Superstar mode (which loads a bit faster this year, by the way) to the Create-a-Finisher mode which is also far more detailed than usual with the ability to add diving finishers too, you can tailor make everything just how you want it to be. Entrances have always been a highlight in showing off the presentation of the WWE games, and here you can create your entrance right down to the specific lighting cues and music that plays; for a film-makers touch, you can even edit together snippets from your matches to make a custom entrance movie that plays on the titan tron. If anyone says there isn't enough options in this game, we'll slap them down and spit on them, because we're almost wondering how they crammed so many options onto a disc. The greatest thing about all of this content that you can create is that you are able to share it online with the rest of the world. The fact that you can upload your own storylines and download other ones to play through means that the content is potentially infinite if it's embraced by the community; and to be honest, the system is so easy and fun to use that we can't see why it wouldn't be embraced wholeheartedly. Being able to download each others created superstars also will extend the longevity of the game as there is the ability to constantly keep your roster fresh with new characters and therefore, more strategies. While we're sure there will be some unique creations, it's going to be handy to download superstars that have been created based on real-life counterparts from those created players who want to play as their favourite new superstar or legend from the past. Road to Wrestlemania mode, a story mode designed specifically with a handful of particular characters in mind. These are a lot of fun to play, and range from playing as Mickie James all the way to the other end of the spectrum, playing as a desperate Shawn Michaels who refuses to give up and retire. More importantly, you can now take your created superstars through this special mode, starting out as a fan that gets insulted by Santino while sitting in the front row and playing through the narrative from there. There are moments in this mode where you have to make decisions that alter the path in the story, and there are also special match conditions you can meet such as winning in a certain way or using a certain move which goes towards unlocking more goodies for yourself later. The presentation in WWE Smackdown vs. Raw 2010 is top notch this time around as well. While it's always been said that the games try to be as close to the real thing as possible, it's 2010 that more than ever proves that it's certainly not far from the truth. Replacing some loading screens are the logos of company and show copyright pops up at the end of matches as your superstar celebrates in the ring. There are even more subtle touches to the presentation, including actual reactions from superstars outside the ring after they've been eliminated from the Royal Rumble, and the HUD has been replaced with a simple circle around your superstars feet which lets you know how much momentum you have, so that you can time your trademark moves and finishers. Gameplay has also been refined for the better, moving to just the one reversal button rather than using both the shoulder buttons. The timing of each counter really needs to be more precise, and it just feels more natural when counters do occur rather than just picking a side and mashing it in the hope that you are predicting whether your foe is using a striking or a grappling move. There are also a few new moves in there for good measure, and the mechanic for kicking out has moved into a mini-game of timing rather than being merely about bashing the control pad. The Royal Rumble has copped some serious upgrading in terms of how to eliminate people also, with timing-based mini games replacing the old formula which essentially was frustrating and cheap if you were ganged up on by the AI at any point. And finally, the Championship Scramble has been added as a match mode, where (for those who don't know) the title can change hands as many times as necessary over a period of either 5, 10 or 20 minutes, with the winner being the last person holding the belt at the end. The bottom line here is of course that WWE Smackdown vs. Raw 2010 isn't a perfect game, but there isn't a serious need to go over the flaws when it's such a big step forward for the franchise overall. There are so many improvements that it stands out as one of the most successful wrestling games of all time, and easily the best of this generation. The creativity that it allows you is unmatched, and the fact that you can share your stories and creations with the world means that the game could effectively last you forever, and the entire game has been given an edge in presentation that genuinely makes you feel like you're watching the programming, which is not an easy thing to deliver. Improved in almost every way, this is one chunk of gaming goodness that's impossible for any true wrestling fan to ignore. |
The best Smackdown vs. Raw game in the series. |
| Review Date: October 20, 2009 |
| Reviewer: Sergio Lamadrid, Brooklyn, NY |
| I've had this game since the 17th, and have already maxed it out on achievements. This game is definitly an easy achievement game, a lot easier than 07, 08 or 09. If you're interested in a quick 1000, this could definitly be up your alley.
I will assume most people looking at this review have played at least one of the last 3 year's games (07,08 and 09). Having played all of them, I can easily say this is the best in the series. They made a ton of tiny changes, that make the game more realistic (More reversal animations, leap-frogging or ducking a running opponent, red marks on your chest/back after taking a Ric Flair-patented chop). What's better this year in comparion to '09? Well pretty much everything. There's nothing '09 had '10 doesn't that makes a difference. The gameplay is almost identical, yes so much better with the addition of the tapping out system, the flipping bodys over. The only thing I miss about '09 was the two-button reversal. ('09 had a reversal system where LT was pushed to reverse strikes, and RT to reverse Grapples. Now pressing RT and timing it correctly will reverse both). Create a superstar is SO MUCH BETTER. Looking online to see creations that were up, I saw "The Flash" from DC Comics fame, and it looked identical. Suicide from TNA was also found, and again that was almost identical to the real life version. I know I'll be having fun with this feature, months down the line. The loading times are almost gone entirely too. Road to Wrestlemania bothered me a bit. They basically took old storylines, and added new twists, and remade the cast. For example, Edge's RTWM is a re-hash of the "La Familia" storyline that took place last year, however instead of it being Vicky Guerrero, it was WWE Diva Maria. The stories aren't identical, there are new changes, and new twists, but I already saw this storyline. I wanted something ENTIRELY brand new. There was a lot of "Holy crap" and "LMAO" moments. For anyone who doesn't mind playing through old storylines with new twists this isn't a problem. The stories aren't half-bad at least. The soundtrack to the game has most of the WWE superstars tracks, but it does have a few songs that were very good. For a true WWE fan the soundtrack is perfect. The videos in the game, like the opening cutscene to anybody's RTWM is crystal clear. Amazing quality, as are the entrace videos. These literally blew me away. Scramble matches, intergender tag matches, Divas can now play pretty much every match type, interfereces were some nice new additions as well. I was surprised and happy to see unlockables in the game such as THE ROCK, and TRISH STRATUS. However dissapointed with pointless characters like the Red and Green dummies. Lastly, the biggest mode in the game. What most were waiting for. The addition of Create-a-storyline. I do not believe this is as User-friendly as they wanted it to be, but once you start learning what to do, this will be the most used feature in my opinion. Not as many choices concerning promos, but for a first year attempt this was amazing. Hardcore WWE fans will go nuts over this. Now that I've maxed it out in achievements, I will be spending my time making stories, and putting them on youtube, in between matches with my other WWE-crazed fans. Many people complain that any game that has a yearly installment is a rip-off. Not many changes are implemented, and that it's basically a $60 roster-update you're purchasing. I've heard this said for MLB, NBA, NFL games as well. With Smackdown 10, it's nowhere near the case. If you liked '09 in the slightest, or just felt that it had potential, well 2010 is what you've been waiting for. |
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